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Ryan Essmaker is a designer and web developer with a soft spot for good typography, responsive design, and well-written markup. In his spare time you can find him with camera in hand or strumming on the ole six-string making sweet, sweet melodies.

designingmonsters.com
@ryanessmaker
The Great Discontent

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The products that take design seriously and incorporate it from the start are going to be the ones that connect with people in a way that really makes an impact in the world. As more and more products are built in this manner, people are going to notice the pattern. Designers will be seen as an essential ingredient in any startup team. The perception of design as decoration will start to show cracks.

Cameron Koczon (An Important Time for Design)

The whole article is a must read.

There are always excuses. There will always be obstacles. It takes conviction and resolve, oftentimes mixed with a bit of madness, to move forward.
Me (from my Revolution.is story)
Thing is, designing an iPad app shouldn’t be “just like designing a print product.” It’s not the same design you want to bring to new platforms, it’s the content. Issue-based publishing puts a straitjacket on digital content, freezing it into a big arbitrary block of pages and articles, sealed with print metaphors. This approach privileges print and its design conventions, imposing them on new platforms. And why should that be the case? Looking out five or ten years, will print be the winner among these platforms? Nope. So why should we rely on print’s design conventions and workflows now?

— Josh Clark at Global Moxie

Wise words.

Opportunity is missed by most people because it is dressed in overalls and looks like work.
Thomas A. Edison
I think all artists are driven by a sense of perpetual dissatisfaction, which can be temporarily remedied here and and there by making stuff, but it never goes away and you feel you’ve never made enough. It’s not one pill, it’s constant medication.

— Shepard Fairey (from Very Nearly Almost Magazine - Issue 15)

Reminds me of the underlying theme of TGD :)

I’m not sure how my visual art and my movies will be seen in the end, but I think the work I’ve done is at least interesting. And, of course, I’ve been in some shit movies, but I’ve always polished that shit into gold. What I hope is that it will all come together in an interesting story at the end, because I don’t think there is any way to separate your life from your work. When you are dealing in art and this kind of craft, it’s just part of something you are thinking about all the time, whether you are on holiday or not, you’re always onto the next project, the next photograph or painting or movie. It’s a constant; it’s part of you. I think, in the end, the idea of experiencing life is part of your creative path.
Dennis Hopper (taken from Monster Children, issue 31)
From as far back as I can remember, I saw myself as destined to achieve the extraordinary. I ruled out even the vaguest notions of “normal work”. I saw myself as an artist or a poet. Something that would last. Guys like Van Gogh, Gauguin, and Rimbaud, they gave me faith because although their lives were tragic ruins, their legacy, their work—the fruits of their suffering—has achieved immortality.
Dennis Hopper (taken from Monster Children, issue 31)
The creative adult is the child who survived.
U. LeGuin (via swissmiss > visual news)
…the only people that interest me are the mad ones, the ones who are mad to live, mad to talk, desirous of everything at the same time, the ones that never yawn or say a commonplace thing… but burn, burn, burn like roman candles across the night.
Jack Kerouac (On the Road)
I’ve learnt from experience that a painting isn’t finished when you put down your brush – that’s when it starts. The public reaction is what supplies meaning and value. Art comes alive in the arguments you have about it.
Banksy (via supersonicelectronic)
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